You can also gain tactical advantage by "tagging" (read "shooting") your opponents, which, after a delay, sends them back to their spawn. You score points by capturing the opponent's flag. In capture-the-flag mode, both sides start in a spawn area and have a flag to defend. Quake III Arena, to an extent, gets rid of the grid. Not a lot of rulesĬhess' complexity is built from an apparently simple set of rules: an 8x8 grid of squares and pieces that can only move in very specific ways. Such questions, however, seem to be answered by a report in today's issue of Science, where Deep Mind reveals the development of an AI system that has taught itself to play Quake III Arena and can consistently beat human opponents in capture-the-flag games. It wasn't unreasonable to question whether the same approach would work for completely different classes of games. Further Reading Move over AlphaGo: AlphaZero taught itself to play three different gamesīut at least for tabletop games like those, the potential moves are discrete and don't require real-time decision-making.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |